If the last pop is killed, the planet becomes a Tomb World.Does not bomb planets with no armies on it.Worlds from Gestalt Consciousness empires will never surrender. Assault armies take double damage from orbital bombardment. The more pops and building a world has the more damage it receives from orbital bombardment. Effectiveness is based on the Fleet Size of the fleet in orbit, although it suffers diminishing returns after 100, and Planet Size, with every 10 Planet Size halving damaged from bombardment. If orbital bombardment destroys the last army the world has a chance to surrender if the attacking empire has the Allowed Orbital Surrender Acceptance policy. Orbital bombardment occurs when a fleet is in orbit around a hostile world and causes damage to any armies but also kills pops and causes Devastation. In addition, if you choose a Big Waaagh! army, you can pick enhancements from any of the enhancement tables in this book (units can still only be given enhancements if they have the appropriate keyword for example, only KRULEBOYZ WIZARDS can be given a spell from the Lore of the Swamp).Orbital bombardment A Big Waaagh! army is the exception to this, as it uses a selection of battle traits from those of the other armies. Each type of Orruk Warclans army has its own battle traits and enhancements and does not use the battle traits or enhancements of the others. If you choose a Big Waaagh! army, you can include any units with the ORRUK WARCLANS keyword in your army. If you choose a Bonesplitterz army, all ORRUK WARCLANS units in the army must have the BONESPLITTERZ keyword. If you choose an Ironjawz army, all ORRUK WARCLANS units in the army must have the IRONJAWZ keyword. If you choose a Kruleboyz army, all ORRUK WARCLANS units in the army must have the KRULEBOYZ keyword. The 4 types of Orruk Warclans army are: a Kruleboyz army, an Ironjawz army, a Bonesplitterz army and a Big Waaagh! army. There are 4 different types of Orruk Warclans army, and you must decide which type your Orruk Warclans army will be.
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